One of the most important aspects of the game early in StarCraft 2 is the walls. In short, a wall is exactly that: a wall of buildings or units helps reduce a chokepoint or even completely block it out. This is usually done in the upper part of ramps, but can also be made between cliffs and even between minerals patches. The main objective of the wall to prevent that the first units as Zerglings and zealots harass their base (especially its mineral line).
Terranos are notorious for his ability to wall and almost always make it against opponents Zerg and the Protoss.What makes it so powerful Terran wall is ability to store supplies to soak into the ground, allowing you to move about the unidades.Esto allows players of Terran completely wall ramps and constraint when want you, but still allows its own input and output units where necessary.
While Terrans have the luxury of walls completely out of an area, Protoss players usually only decrease their ramps and chokes instead of completely blocking them, allowing them to still leave their units from its base.If you completely wall at its base as Protoss, runs the risk of getting their own units of jammed inside or outside your best base.Una option is leaving a small gap between its buildings and block this gap with a drive as a Zealot.In addition, ForceField capacity the Sentinel can be used for wall temporarily outside of zones.
Due to creep, it is very rare to see Zerg pared.Sin players however, sometimes be wall of its line of mineral with its buildings (placing them in between your Hatchery s and outermost minerals) hamper enemy harass their workers.
Terran Walls:
Wall Protoss:
No unit can be adjusted through these walls.
The following units are blocked by walls semi-tight (all other units can pass):
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