Friday, November 5, 2010

Terran Strategy: Defending Against Void Ray Rush

As all Terran players can tell you, getting ran with radii of override in TvP can be extremely irritating and performs many players believe that simply cancel rays are dominated. While extremely efficient void radios are defeatable and there is an abundance of things you can do in StarCraft 2 to protect them.


The most important thing you can do to protect themselves from annul rays and to protect themselves in the game, nothing is a SCOUT. Many of the players, particularly StarCraft 2 or RTS new games in general, simply not scout or scout too late.Need to be at their opponents quite early to see what you're doing, especially if you are several things you can search for a fiebre.Hay to help determine whether your opponent will radios vacuum:

Principles of gas: annular radio costing much more Protoss and gas compilations dictate a Assimilator in about 13 or 14. If your opponent is warp Assimilator in before this date, it is a huge warning that the player will be teching very quickly and is very likely that the rays undo. If desired, even you can build a refinery with his SCV Scouting in their second gas to slow his collection of gas!Tower / Gateway / Cybernetic Core wall: If your opponent has blocked entirely out of his retraction with any of these buildings, it is because he does not want to see algo.Y more often is not, a Stargate.Only zealots: If for some reason you cannot scout your opponent (or if you had been outside persecuted its base) and see it with a group of zealots stalkers and Sentinels, your opponent is saving gas for something. Most immortal thrust generation will not produce only zealots and this is a huge sign that your opponent is going to vacuum Rays.Certain maps: you are much more likely to see Void Ray maps with air rushes short distance between bases as oasis of the desert and rejection station.

Scouting is only half the battle, however; Once you have determined that your opponent is rushing of empty rays you still need to do something about.


One of the best things you can do a Terran player if you know that your opponent is teching radios vacuum is applied pressure. The reason for this is quite logic: If the player Protoss teching very quickly and saving of resources (especially gas), he will not have many units to defend itself with. Has a window of opportunity to attack him when he is vulnerable to you the advantage; When that window and his opponent is create empty radios, you lose that advantage.


This pressure will come from infantry marine, marauders and hellish, depending on its generation. If you think of going from one generation of barracks of 2 or 3, only uses Marines and the Marauders. Navy Marines have a higher DPS are mathematically more efficient than the Marauders in this type of attack and should make most of their strength.If the beam of the void, Marines are also drive only at this point to detenerlos.Sin however, mixing winch to 2-3 with its shell update Marauders will definitely be very useful in trying zealots (single unit have probably). If a robot generation quick, you want to produce some infernal (also excellent in zealots comets).


Timing attack pressure can be a little difficult. You must have the largest possible force brawl with their base right before he gets his Void Ray.Want the Protoss player with its orbital analysis command energy continuously for the right moment to attack.


If you do not intend to apply pressure will work, or would like to play more defensively, you need to get as much map view as possible. If the player Protoss attacks when you are out of place, the results can be catastrophic.The main reason for this is that annular radios need a target to charge its beam in in order to do maximum damage; if you are a lone building on its base to attack, may charge full damage, even before you you can attack them. If units are in a position to deal with the rays undo, its threat is significantly reduced. There are several things you can do to detect empty rays before they reach your base:

Envelope: Position about Marines around from their base of opositores.Como moved their empty radios you may be able to detect its direction. XeL'Naga Torres surveillance: Self explanatory.Get a unit in each one of them!Intuition: there will be times when you may think void radios are nearby.Follow your gut and analyse to check!

You have several options when dealing with radii of vacuum.One of the best ways is mass marine infantry and update packages of Stim.When hiring radios undo with the Navy, Marines want Stim and focus fire each Void Ray down individually.If you have a large group of Navy Marines, be sure to move the nearby or even under rays voiding in ensuring that infants of Marina are within reach of ataque.Si scout fever and infantry marine, is constantly building group should have no problem to bring rays of vacuum.


Turrets can help, but be careful about how and where colocarlos.Void radios copy of turrets very quickly if they are cargadas.La placement of 2-3 around its line of ore, is your best option.


Possible technology to ghosts (for EMP) or the Vikings, which will help enormemente.Si you gone a barracks 3 / Ghost Academy, the infantry marine and a well placed EMP generation must demolish any vacĂ­o.Si radios were building Tech, Vikings do additional damage against armored units as empty radio and you can kite very well with its crazy; range should occur immediately (not risk getting a reactor) .Intervalos Ghost and Viking against empty radios can be adjusted while and practice may be needed.

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