Sunday, January 2, 2011

StarCraft 2 Custom Maps

Custom map philosophy


The panel began with a breakdown of the cartography in three steps clear design team approach:


1) Find the "fun factor". No matter how intricate or perfectly coded is map, if it is not fun, anyone want to play. This it is a good idea to get map work as quickly as possible, keeping in final nail and adjust until you know that the map is really fun to play. This can help you to avoid a situation where invested countless hours on a single map, only to publish it and discover that never really was his original vision.


(2) Make sure that the map is easy to learn. Ideally, players should be able to join your map custom for the first time and feel like compete immediately. This does not mean the map cannot be elegant or complex, but should be accessible and intuitive, with gameplay elements that are clear and easy to pick up.


(3) Actively seek and encourage comments. Don't be afraid to ask questions or act in a constructive criticism that it receives.


Designers stressed that, foremost, target team in the creation of maps custom officers is not overcome player contributions, but continually provide better, more robust tools for mapping community. Using the editor of StarCraft II to produce official maps, designers can identify ways to improve the process, facilitating cartographers of aspirants and veterans get his work published in Battle.NET and perhaps even create the next big thing.


All new Blizzard Custom Maps: left Die 2, head of Aiur and Blizzard DOTA


The team was to discuss how their design approach is applied in practice, through three custom maps made by upcoming Blizzard as examples. Some knowledge about inspiration each map and general gameplay gave the audience members.


Die left 2


Die left 2 offers a cooperative decision-making in StarCraft II: Wings of Liberty campaign mission Outbreak (i.e., the mission was only where safe to leave during the day), which received a lot of positive feedback from the community. Feeling Outbreak creates a dynamic and fun environment that encourages coordination and promote the importance of the offensive and defensive, adapted to this mission in a minigame based computer enabling players to share technology trees, design team win points of research by destroying buildings infested during the day and create the defenses of land developed, all hoping to survive through the night against hordes of zombies zerg slavering.


Head of Aiur


Players get put Guerrero fan Hat cooks skilled in the arts of the kitchen and killing in this minigame based on the round. Each round of Aiur chef will have a theme ingredient, and players will have to fight (sometimes even death) to collect components scattered around the map to make a variety of succulent meals.  Each dish created using the ingredient will reward points, and the player with more points at the end of all three rounds will be called executor chef, culinary guru of the Koprulu Sector throughout.


Designers also share the origin story for "Aiur Chef," Noting that the inspiration for this particular custom map arose during navigation on the list of drives in the StarCraft II editor. To discover that he had a number of objects available food, was born the idea of a minigame based cuisine where fanatical punctured delicious sweets in your modules of psi.


Kitchen Allez!


Blizzard DOTA


Of view maps in fact for many large, Aeon of discord and the defense of the ancients-based player, the designers felt inspired to create their own adaptation of these legendary StarCraft and Warcraft III custom using mods updated graphics, custom character models and epics of new environments.


Blizzard DOTA is a minigame 5 vs 5 themed Chess Board, with three lanes, two bases, based on the excess in the farming and an emphasis on the protection of key structures. Players can choose between 12 iconic heroes of the universe of Blizzard, including superstars such as Kerrigan, Sylvanas, Jim Raynor Muradin Bronzebeard, each with its own unique and tactical skills.


It is important to bear in mind that all these custom maps are still in its formative stage and does not yet have a release date. BlizzCon attendees have a unique opportunity to withdraw the first demos, these maps will continue to be refined, polished and possibly even increased, as development continues to ensure that they are epic, balanced, and - most importantly, fun.


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